Update 2

This update includes a couple changes that will hopefully make the beginning of the game more forgiving. There were also several changes made to the ways bullets fired by shooter enemies interact with other objects.


-Tower begins sinking more slowly at the start of the game
-The player's terminal velocity increases from 10 m/s to 50 m/s over the first 5 quakes instead of a constant 20 m/s.
-Sensitivity slider and default sensitivity tweaked
-Enemy bullets no longer contribute to Pickups Broken or Enemies Destroyed*
-Enemy bullets no longer extend combo when hitting pickups or other enemies*
-Pickups/enemies broken by enemy bullets only grant one blue charge, disregarding other contents*
*These do NOT apply for bullets that have been reflected by the player!!

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