The look of this looks interesting Im gonna make a series called AttackColaGaming Series Im gonna play any games from co op multiplayer to single player this is one game ill play on my series
Wow, these are cool ideas! When I first had the idea for this game, I thought it would be co-op. I ended up taking a different direction, but I certainly want to try making co-op/multiplayer games in the future.
A survival mode is also an interesting idea. I thought that since the game was so hard, few people would survive 78 hours anyways, so it was practically survival mode, haha! But now that people have beaten it, an endless mode would be cool.
Hey, I’ve been playing this game for a while and made it to 3 days twice already, very challenging and yet very scary. Keep up the good work I’m looking forward for any more updates! :>
To use a trap after you've picked it up, hold 'E' to unwind it in your hand. After the meter is full and you hear a click sound, press Left Click to throw it in front of you. You have to keep holding E while you press Left Click.
the short playthrough I did of this was frustrating because of the over sensitive controls. I would press forward and shoot off like a rocket making really hard to aim properly for doorways and getting around the game map.
Thank you so much for playing! I’m glad the monsters are still a little scary even though they look like big dorky babies, haha.
Also, this is an excellent question. I wish I could tell you that there’s an easy way to set up 3d camera pixelation in Unity. Unfortunately, I haven’t found it yet. I can tell you how I did it though, if you want to know how the sausage gets made.
Here’s what my scene looks like: The player’s camera, rather than being drawn directly to the screen, is instead output as a render texture. Far beneath the ground, this render texture is put on a world canvas. In front of the canvas, I have all the UI elements like the battery graphic and action icons.
Then, I have an orthographic camera pointed at this “pixel canvas” group. This camera renders to another render texture. This second render texture's resolution is 320x180p, so essentially, all the details of the player’s vision are compressed into a tiny pixelated image.
Here's the settings of this second, smaller render texture:
Finally, I draw this smaller render texture to the screen with:
This setup works for me, since all canvas elements are affected by the pixelation effect. I just have to make sure all canvas elements move by integer increments.
Yes, I know this is all ridiculously complicated. I have a camera outputting to a render texture that is being outputted to a render texture. If you ever figure out a better way to do this, please come back and tell me! Making a pixelation effect on its own is simple enough with a post processing shader, but it’s a huge headache to get UI elements working as well. I hope this kind of answers your question.
Also, I really like the style of your Creator Page! I totally didn’t know you can set a custom cursor or have game thumbnails wiggle when hovering over them. I’ll have to look into how to do that!
I'm sorry to hear that. I tried my best to optimize this game for performance, but I can't guarantee that it runs smoothly on all devices.
If you haven't already, make sure you try the downloadable version instead of the WebGL version since it runs more smoothly. Thanks for checking the game out, anyway!
ok so i figured out that my pc cant run 3d games as well as 2d games so its ok its just my pc no matter how much you optimize it it will not work so i just need a newer pc
The key is that you need to find and use the flashlights scattered around the house. Right-click these and you will see your battery meter go up in the top-right. You need to turn on your flashlight at nighttime with 'F' so that you can see, run, and hide.
If you run out of battery during the night, the monsters will be alerted to your position. So don't let that happen!
Personally I loved the game, I love the way it's designed and it took me a while to get to Day 3 but I mean it takes a while if you don't have the Timer and the bear trap.
I can't play it because this game browser doesn't support WebGL I need help, please itch.io or somebody that made this game please help me i can't even play the games anymore I going to have to find a new browser but I can find any I really need help :(
Hey there! I'm sorry you're having trouble playing the game.
What browser are you using to play? I've tested this game with Chrome, Firefox, and Microsoft Edge, so I can't guarantee whether WebGL will work with other browsers.
But I encourage you to download the standalone version! Just click the red "Download" button, unzip the file, and run the EXE file inside. That version of the game runs smoother than the WebGL version anyways.
nevermind again itch.io let me play web games for a split second and I don't know why? somebody's going to have to fix this for other users like me. are I will be dead spartin like this guy on the pic I don't want to be playing other WACK games on another website
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is there a way to change the graphics?
YO WHATS UP I AM BACK
This is such a great game! I love the mechanic! They aren't too difficult, and the game is very fair.
bro this game is so amazing
After many tries, I finally reach the end. Incredible game, immervise and challenging. One of the best horror games that I've played here.
Wow, congrats! It's awesome to hear that you survived the storm and got the Pale Ones to spare you.
It's an honor they rarely grant.
This game is so good but the book always contains an empty page, is there a secret object or something else?
really dope game, and also pretty scary lol
eu posso perde a conta assim?
is good game im scared
Great game, really hard on trackpad though
oh man, i bet
very hard on trackpad, you have to hold alt to right click which causes all sorts of problems
or you can just touch the trackpad with 2 fingers?
how do i fucking play this game ?
did you look at the controls section or read the description at all?
....no .......
well there you go
lol
holy shit what an amazing game, terrified me completely, 10/10 couldn't get to the end tho
This is the scariest indie game ive played on this channel 78 HOUR RAIN (part 1) - YouTube
LITZ THE SCARIEST GAME IVE PLAYED ON MY CHANNEL
The look of this looks interesting Im gonna make a series called AttackColaGaming Series Im gonna play any games from co op multiplayer to single player this is one game ill play on my series
how come it finds you so fast how can we hide from it is there a way?
The Pale Ones can sense you in complete darkness. Make sure you always have your flashlight on at night and they'll have more trouble finding you.
Also, it's important to use beartraps and timers with E and Q respectively. Hold the corresponding key down and left-click to throw it when ready.
I hope that helps!
Game is really fun and I keep come back! I just wish there could be an extra survival mode and co-op. Still great game!
Wow, these are cool ideas! When I first had the idea for this game, I thought it would be co-op. I ended up taking a different direction, but I certainly want to try making co-op/multiplayer games in the future.
A survival mode is also an interesting idea. I thought that since the game was so hard, few people would survive 78 hours anyways, so it was practically survival mode, haha! But now that people have beaten it, an endless mode would be cool.
Hey, I’ve been playing this game for a while and made it to 3 days twice already, very challenging and yet very scary. Keep up the good work I’m looking forward for any more updates! :>
THIS IS FUCKIN SCARY AS HELL
I Survived 78 hours Just FYI
Cool! It's good to hear that it is doable, lol
do you mind if you fallow me? if not its fine ive never been fallowed by a good game creator
how do i use traps?
To use a trap after you've picked it up, hold 'E' to unwind it in your hand. After the meter is full and you hear a click sound, press Left Click to throw it in front of you. You have to keep holding E while you press Left Click.
I hope that helps!
the short playthrough I did of this was frustrating because of the over sensitive controls. I would press forward and shoot off like a rocket making really hard to aim properly for doorways and getting around the game map.
Aw, I'm sorry to hear that. Yeah, the movement is pretty slidey in this game, and it can be disorienting. Maybe I'll tone it down in a future update.
Thanks for checking the game out, anyways!
Hey thanks for allowing us the privilege of playing your creation.
yo loved your game bro
i was playing this at school and the teacher glared at me so hard when I screamed cause I was being chased by like 4 yellow monsters lol
great game dude 10/10 would recomend
Thank you so much for playing! I’m glad the monsters are still a little scary even though they look like big dorky babies, haha.
Also, this is an excellent question. I wish I could tell you that there’s an easy way to set up 3d camera pixelation in Unity. Unfortunately, I haven’t found it yet. I can tell you how I did it though, if you want to know how the sausage gets made.
Here’s what my scene looks like: The player’s camera, rather than being drawn directly to the screen, is instead output as a render texture. Far beneath the ground, this render texture is put on a world canvas. In front of the canvas, I have all the UI elements like the battery graphic and action icons.
Then, I have an orthographic camera pointed at this “pixel canvas” group. This camera renders to another render texture. This second render texture's resolution is 320x180p, so essentially, all the details of the player’s vision are compressed into a tiny pixelated image.
Here's the settings of this second, smaller render texture:
Finally, I draw this smaller render texture to the screen with:
This setup works for me, since all canvas elements are affected by the pixelation effect. I just have to make sure all canvas elements move by integer increments.
Yes, I know this is all ridiculously complicated. I have a camera outputting to a render texture that is being outputted to a render texture. If you ever figure out a better way to do this, please come back and tell me! Making a pixelation effect on its own is simple enough with a post processing shader, but it’s a huge headache to get UI elements working as well. I hope this kind of answers your question.
Also, I really like the style of your Creator Page! I totally didn’t know you can set a custom cursor or have game thumbnails wiggle when hovering over them. I’ll have to look into how to do that!
this is really hard to play because the fram cap is always 10 fps idk if thats just my pc but can u fix that if its nt just my pc
I'm sorry to hear that. I tried my best to optimize this game for performance, but I can't guarantee that it runs smoothly on all devices.
If you haven't already, make sure you try the downloadable version instead of the WebGL version since it runs more smoothly. Thanks for checking the game out, anyway!
ok so i figured out that my pc cant run 3d games as well as 2d games so its ok its just my pc no matter how much you optimize it it will not work so i just need a newer pc
Im a wee bit confused. How do I play? I try to enter the building but it gets too dark. If i'm outside the monster is too fast. How do I do it?
The key is that you need to find and use the flashlights scattered around the house. Right-click these and you will see your battery meter go up in the top-right. You need to turn on your flashlight at nighttime with 'F' so that you can see, run, and hide.
If you run out of battery during the night, the monsters will be alerted to your position. So don't let that happen!
im to scared to even move :(
well you better move theres a monster outside that chases you after a while lol
lol
dud this comment was 43 days ago XDDDDDDDDDDDDDDD ima try again
um hey wanna play skillwarz? the game link i sent you
hey i wanna tell you my new name will be Ruv or Ruv 2.0
hey dude
hi im new to itch.io this gamer is spoopy i like spoopy games nice work this game is amazing
Thanks! And welcome to itch.io :)
thank you
OMG I DID IT HOLLY SHEET I DID IT YES YES YES YAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Wooaah congratulations!! That's no easy task haha
he hit me then the night ended omg i shat my pants honestly
OMG i love this game but i is so slow
i was laughing at the monsters face then he attacked me and i screamed...............on stream
Noooooo!!
dang you were so close!
giving me granny vides
Glad you like it!
And good luck, I believe in you!
Personally I loved the game, I love the way it's designed and it took me a while to get to Day 3 but I mean it takes a while if you don't have the Timer and the bear trap.
Damn, I got scared on Day 2. You really weren't lying in the desc..
I can't play it because this game browser doesn't support WebGL I need help, please itch.io or somebody that made this game please help me i can't even play the games anymore I going to have to find a new browser but I can find any I really need help :(
Hey there! I'm sorry you're having trouble playing the game.
What browser are you using to play? I've tested this game with Chrome, Firefox, and Microsoft Edge, so I can't guarantee whether WebGL will work with other browsers.
But I encourage you to download the standalone version! Just click the red "Download" button, unzip the file, and run the EXE file inside. That version of the game runs smoother than the WebGL version anyways.
nevermind again itch.io let me play web games for a split second and I don't know why? somebody's going to have to fix this for other users like me. are I will be dead spartin like this guy on the pic I don't want to be playing other WACK games on another website